This report examines how the Telecommunications Act of 1996 created a highly pro-competitive strategic direction for public policy-makers that federal, state regulators, and state legislators appear to be following.
This report presents both a description and an evaluation of the Philadelphia: Let’s Stop Domestic Violence! project.
This report examines the quantity and quality of broadcasters’ second-year efforts at implementing the mandates of the FCC’s “Three-Hour Rule.” Reported here are analyses of the education strength of E/I programs airing in Philadelphia and other parts of the country.
This report focuses on the impact of the “Three-Hour Rule” – first implemented in the 1997/98 season – on the workings of the children’s television industry and the kinds of television programs children see over the nation’s free airwaves.
This report represents the fourth consecutive year in which researchers have conducted a comprehensive analysis of the programming for children available in a large urban market over the course of one week.
A survey that examines the continuing transformation of the media environment in homes with children.
On June 28, 1999, the Annenberg Public Policy Center convened its fourth annual Conference on Children and Television at the National Press Club in Washington, D.C. The conference was part of APPC’s ongoing commitment to monitor the state of children’s programming and recognize noteworthy efforts and achievements in the development and distribution of quality children’s
The national poll measures parents’ and children’s opinions of television programming, their viewing and other media-related behaviors, and knowledge of attitudes toward relevant policy issues.
This report compares the 105th Congress to those that preceded it. This report is predicated on the assumption that strong partisanship and civility are not mutually exclusive.
The purpose of this study was to gather information on media uses by and reaching Latino American preschoolers. The study examines how Latino American preschoolers watch television, use computers or play with video games.